

As always, a certain amount of rework was required but the original plan held together pretty well.

We created large flow diagrams to plan how each order would be entered before we started implementing them to minimise the amount of rework later. On the PSP we had to carefully design the input mechanics. Luigi Fumero: Apart from having to deal with the usual memory and speed constraints, one of the major challenges was displaying the vast amount of information present in the game. What were the main challenges in getting the game working well on both platforms? It's also great for situations where you might be interrupted. It doesn't require fast reactions and plays at your speed so you don't miss anything. Commander is the ideal commuter game in terms of playing on the train, or sitting in front of the TV. The handheld platforms, because of their more limited performance, were the ideal targets for the game we wanted to create. This approach would not have been possible on the home consoles because people expect explosions and the flashy 3D effects we wanted to avoid. We wanted to keep the game attractive but visually simple and focus on the gameplay. Usually when people try to update these ideas they overdo the graphics and turn it in to a 3D extravaganza, which may look great but can detract from the playability. With Commander, we wanted to try and capture the fun and challenge of games like Panzer General, but update them. Iain McNeil: Our background is in historical strategy games and recently there has been dearth of approachable strategy games out there. Pocket Gamer: Can you explain why you thought Commander: Europe at War would work well on DS and PSP? So to find out more about the company’s enthusiasm for handheld gaming, as well as more details about the game, we got in touch with Iain McNeil, Slitherine’s development director, with Luigi Fumero, CEO of developer Impressionware, handling platform-specific queries. And that’s not to mention the wave of DS (and PSP) games being planned by UK specialist outfit Slitherine Software.įirst up will be Commander: Europe at War. It’s a trend that’s continued since with the likes of Age of Empires: Mythologies and Tom Clancy's EndWar recently released while ANNO: Create a New World and Jagged Alliance are still to come.

Over two years ago, we suggested that thanks to its touchscreen the DS might become second only to the PC as the best platform for strategy gaming.
